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The Prisoner (2017 game prototype)

The game begins with the player reading one of Number Six's diary pages and meeting Number Two.

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Afterwards, the player must guide Number Six to the helicopter while collecting six letters that spell out the word "Escape" without getting caught by Rover.

 

The player will also get to  

defeat Rover in Karel's perspective, based off the second episode known as "The Chimes of Big Ben".

 

Additionally, there are two drag and drop puzzle minigames; one based off Number Six's boat and the other based off the penny farthing that is seen during the credits of each episode.

I am looking forward to working with you. 

I hope that we can get along.

© 2017 - 2022, Laura Williams

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